About This Game Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for.Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with:64-player battles6 different armies to play, each with their own weapons and abilities:United States Army and Marine CorpsNorth Vietnamese Army (PAVN) and National Liberation Front (Viet Cong)Australian ArmyArmy of the Republic of Vietnam (ARVN)Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers4 flyable helicopters - Huey, Cobra, Loach and BushrangerAsymmetric warfare - VC traps and tunnels vs. US napalm and choppersMore than 20 maps3 distinct game-modesProximity VOIPAnd hundreds of character customization options.Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong).SOUTHERN FORCES - US, Australian and ARVNThe Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms:US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikesAustralian Army - Pair of Canberra bombers and heavy artilleryARVN - medium mortar barrage and napalm strikes from older A-1 SkyraidersFor mobility, they have access to full helicopter support:UH-1 “Huey”: provides rapid transport for a squad across the mapOH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its minigunsAH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officerAustralian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rocketsTactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments!As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time:M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMGM14 Battle Rifle, M40 and XM21 sniper riflesM60 LMG and M16 automatic rifleFor heavier support - the M79 grenade launcher and M9A1-7 flamethrowerExplosives - M61 frag grenade, M8 smoke, C4 explosives and M18 ClaymoreNORTHERN FORCES - NVA and VCThe Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has:PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trailNLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrageTo compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth:NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the linesGiven their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraftSA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right“Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate“Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes.The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons:AK-47 and Type 56 Assault riflesRussian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifleMN 91/30 and SVD sniper riflesPPSh-41 and French MAT-49 SMGsIZh-58 double-barrelled shotgunDP-28 and RPD LMGsRPG-7 rocket launcherMD-82 toe-popper mines, Tripwires and Punji traps 7aa9394dea Title: Rising Storm 2: VietnamGenre: Action, Massively Multiplayer, Simulation, StrategyDeveloper:Antimatter Games, Tripwire InteractivePublisher:Tripwire InteractiveFranchise:Tripwire InteractiveRelease Date: 30 May, 2017 Download Rising Storm 2: Vietnam .rar "You have been kicked to make room for a member" the game.. CHARLIE DON'T SURF!. In the current state, I do not think this game is worth purchasing or even sitting down and playing anymore.I'm a huge fan of the Red Orchestra Series. I put 500+ hours into Rising Storm\/Red Orchestra 2 game. The series has it's issues of clunkiness, and other flaws. It is a really authentic and brutal experience, but it's also fair.In Rising Storm 2: Vietnam, I do not get that sense of feel. I feel like I'm cheated, and I fight the game more than I actually play it. RO2 has run very well on my computer, and I also own Killing Floor 2. KF2 to my knowledge has the same engine that RS2:V uses, yet I get 60 solid FPS in KF2. However I can turn my settings off beyond low (No blood\/bullet hole decals, or player shadows) and still struggle to earn 40 FPS. I feel optimization or something is incredibly off with the game.Gameplay wise I want to like this game. I love the Vietnam War setting, and the authenticity it brings, but the gun play is hampered deeply by the games lack of performance, and the bugs. There are so many bugs that plague this game, I do not exaggerate when I state that I could potentially run into 25 different bugs in a 1-2 hour play time. Some examples : Attempting to dig a Punji trap, my character begins the animation and as it's nearly finishes it is canceled. The same goes for digging tunnels as a North Squad Leader. The RPG is a crucial North Role. The RPG is used to take down helicopters, or as a bunker buster device. The rocket will pierce walls and eliminate anyone on the other side. 2-3 players out of a 32 player team can perform this role, it is vital. Typically my experience, I'll be aiming an RPG and I fire it. The RPG round is discharged, only it disappears mid-flight. There's no explosion, there's no trace, it's gone. Your RPG will cease to work. You cannot reload it, you cannot fire it again. I've tried dropping it, and picking it back up, there is no solution other than to respawn and hope you do not encounter it again.The damage in this game I understand how they wanted to do it, but it comes off as clunky. Your character's limbs in this game are indeed early versions of body armor. If you get shot in your hand, arm, forearm, you will take the bullet like a champ, and have no draw back to being shot. You can return fire immediately. My worst situation I fired two rounds from my M1 Garand at an enemy NLF soldier. He went quiet as he hid in brush, I assumed he was dead and the notification has yet to appear (Kill recognition is always slow) He merely went quiet as he pulled out his RPG and annihilated me with it. He had survived two M1 Rounds. I could type about a 10 page summary of my experiences with this game and the many drawbacks and issues I had with it. But I will keep it short for the reader's sanity. I hope this game will improve, as I heard RO2\/RS had launch issues to and bugs that plagued it for a while. My hope with RS2:V however, is not as great because they keep adding more content. Seem shy on going back and fixing bugs that I've read have existed since Beta.My final words are to let you know that this game in it's current condition is not worth buying or even playing for free. It feels like it's in a late-alpha\/early beta stage. Thanks for Reading!. Alltough the game wasn't that fun at first, they did improved it a lot so now its a good time to write review.If you are not familiar with hardcore games this is going to be a nightmare for you. Often times you don't know where you are getting shot from, and a single bullet can end your life and it doesnt need to be a LMG or a Sniper. If you are familiar with Arma 3 or even Battlefield, you can get into this game quick, but if you are a casual player or like to play fast games, this is not for you. Pros:-Good graphics, unreal engine at its finest-Gun mechanics are on point-Gun sounds are amazing-Class system is balanced and desinged well-No bugs( at least from my experience )-Map desings are overall good-Vehicle mechanics are also done well-Fairly priced cosmetic DLC'sCons:-The game might crash on loading screens-Some of the maps are somewhat unbalanced-People can get kicked by someone bluffing-Some of the players are doing a horrible job at their role, and sometimes people dont bother to kick the person-Rarely servers can lag , and can lag hard-Rarely sound can get glitched when things explodingOverall 7\/10, its a great game for a patient and competitive player. YAAAAAAAAAAAAAAAAAAAAAA. I really liked Rising Storm\/Red Orchestra 2, so I decided to buy this one. I can recommend it, but there are a few things you need to know which are important.Rising Storm Vietnam is a realism-shooter. If you want to have a little bit of arcade-like gameplay, you won't have fun here.Most of the time you spent crouching or even proning, moving slowly from cover to cover, and observing the environment to find the enemy. Depending on the map, there are wide ricefields, towns or jungle. Close quarter combat is rare, and if you get into a CQC situation, you have to be REALLY fast to survive.Be prepared to get killed by a sniper or an airstrike directly after you spawn - most of the time you won't even see the enemy, it's like "Spawn, run for 3 seconds to find cover, BLAM, headshot from 180m, dead. No clue where the enemy was."This can be extremely annoying.Another important point is the chance to be teamkilled, or to teamkill by yourself. As the game is realistic, it is difficult to see if the guy who's running in a distance of 50 meters between the bushes is a friend or an enemy, so check always twice.The chances are high that you will get killed by a friendly airstrike (barrage, napalm etc.) or a friendly grenade - depends on the team.Don't understand me wrong, I like this game. But the road to joy is long.Very nice: The game features many weapons and different uniform styles which you can unlock if you level up. So nearly every soldier looks a bit different, which creates a nice atmosphere.If you like realistic shooters, this is definitely worth a look. But it can get really nasty from time to time.. Doesn't feel like a Red Orchestra\/Rising Storm game. Feels like its insurgency but with some vehicles.
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